The point of all of this is to of course have the most successful nation on the Exo-planet. This means moving up the 4 Prestige Tracks, being the first to complete Milestones and racing to meet the objective in the Lunar Season bonuses.
What's really great about the game is you won't find victory points on many of the cards. Instead, development cards tend to move you up the difference Prestige tracks (Defense, Commerce, Infrastructure and Exploration) and your end-game score will be based upon your relative position on these tracks to the other players.
What we love most about Godspeed is the amazing player interaction and worker-placement mechanisms. Every single action you take affects other players. End-game scoring is based upon how you have progressed versus the other players. You can race for Milestone points, or move up the Prestige Track. There is no dominant strategy in the game because everything is a give and take between you and the other nations.
The worker-placement mechanics are unlike anything I've seen before. Having each worker be specialized creates tense decisions. Do I got all-in for the First player marker during the Supply Depot action and leave myself with very few Team Members for the action phase? Or do you hold back and give yourself more flexibility in the Action Phase. It's such a great, unique game that is unlike anything we have ever played.